Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 640 x 512 resolution Date: 16 Mar 1998 07:51:30 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <01bd50b0$fe646360$75d449c2@Angela1.intelligent-group.com> References: <6e0v9a$jeb1@emeka.playstation.co.uk> NNTP-Posting-Host: l117.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Lewis_Evans@Playstation.sony.com wrote in article <6e0v9a$jeb1@emeka.playstation.co.uk>... > by mail2.fw-sj.sony.com (8.8.8/8.8.8) with ESMTP id GAA02085 > for ; Mon, 9 Mar 1998 06:49:28 -0800 (PST) > From: Lewis_Evans@Playstation.sony.com > To: news@playstation.co.uk > > GsDRAWENV.isbg = 1; > > This fixes the previous problem with PAL at 640x512 > (provided the drawing completes in 1/50th of a frame) > > Lewis That one line of code did something that several hours with the performance analyser on Colin's desk couldn't do -Col wants shooting for not mentioning it to me the other week......... Craig @ Intelligent Research