Path: chuka.playstation.co.uk!news From: Christoph Luerig Newsgroups: scee.yaroze.programming.3d_graphics Subject: Double Buffer and Ordering Tables Date: Mon, 16 Mar 1998 09:25:59 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <350CE216.3564C12F@immd9.informatik.uni-erlangen.de> NNTP-Posting-Host: faui90.informatik.uni-erlangen.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04C-SGI [en] (X11; I; IRIX 6.3 IP32) Hello! I found a curious phenomenon, if you place a GsDrawOt command directly after a GsSwapDispBuf, the front buffer is cleared (turned to black) at the execution of the GsDrawOt command. This phenomennon does not occur, if one places at least one GsSort** command between GsSwapDispBuf and DsDrawOt. Does anybody have an idea, whether this is intended for some reasons (which?) or is it just another bug? Christoph