Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Rotation, ApplyMatrix Query (fairly long) Date: Mon, 23 Mar 1998 12:30:57 +0000 Organization: Intelligent Research Lines: 25 Message-ID: <35165600.B98FF682@intelligent-group.com> References: <34F3EFA2.4CD2@127.0.0.1> <350F949B.93337AA2@immd9.informatik.uni-erlangen.de> <351131B3.FC7030EB@intelligent-group.com> <35125A99.CB324946@immd9.informatik.uni-erlangen.de> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Christoph Luerig wrote: > Hello Craig! > > Especially in this case I would not use a finite series approximation, but > a newton method based iteration scheme. > > Christoph Luerig > Iteration wouldn't be as fast as the FSA though. I use the FSA for moving point lightsource calculation, and speed is the important thing rather than accuracy for a moving point source (eg. a plasma ball, or a static light illuminating a moving object for a brief time). For static light effects, where they're going to be the same for long enough to notice any discrepencies, I would pre-calculate with an exact integer sqrt() function anyway (eg. a lamp on a wall, where the circle of illumination should be uniformly graduated 'coz you can stand and look at it). Craig.