Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.3d_graphics Subject: 3D Object Size Date: Tue, 24 Mar 1998 23:12:29 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <6f9emu$f1o27@chuka.playstation.co.uk> NNTP-Posting-Host: userm367.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 I'll kick off in my normal fashion... "I'm probably missing something obvious..." If I slap a 3D object at 0,0,0, is there anywhere in the myriad of structures that I could politely question as to how 'large' the object is ? This is for collision detection. I thought I'd be quite good at this subject, as I ride a motorbike through central London everyday ! Also.... I have a simple cube object (simple for you lot, still took me an hour!) created in 3DS. When I export to dxf, the normals are all AAF (pointing the wrong way), so I can only dab on the texture on the 'inside' of the cube. I got around this by using the 'double sided polygon' command line wotsit in the dxf2rsd tool. The real problem is that all surfaces of the cube are made up of 2 triangles. Now when these are displayed, I can see the 'gap' between the two triangles on the textured face. Any help gratefully received... Steve (come back the 6502) Dunn.