Path: chuka.playstation.co.uk!news From: Xavi Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D Object Size Date: Wed, 25 Mar 1998 03:41:09 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <35186EC5.64A5@mx2.redestb.es> References: <6f9emu$f1o27@chuka.playstation.co.uk> NNTP-Posting-Host: ppp56.195.redestb.es Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) Steve Dunn wrote: > I have a simple cube object (simple > for you lot, still took me an hour!) > created in 3DS. When I export to dxf, > the normals are all AAF (pointing the > wrong way), so I can only dab on the > texture on the 'inside' of the cube. I > got around this by using the 'double > sided polygon' command line wotsit in > the dxf2rsd tool. The real problem is > that all surfaces of the cube are made > up of 2 triangles. Now when these are > displayed, I can see the 'gap' between > the two triangles on the textured face. When you save a dxf file the normals swap. You must re-swap them with "-back" parameter. try: dxf2rsd -back -quad2 ... ...