Path: chuka.playstation.co.uk!news From: Karsten Wutzke Newsgroups: scee.yaroze.programming.3d_graphics Subject: DXF RSDV RSDTOOL 3DSMAX Date: Thu, 02 Apr 1998 16:32:15 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <3523A16F.5534882C@usa.net> NNTP-Posting-Host: 195.185.233.154 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) mmmh... I've just created a first 3D model for use in a game... I created a car with 3D Studio MAX and exported it to DXF which was then converted to RSD. When I loaded the RSD into RSDTOOL all polygons (triangles) pointed into the opposite direction in which they were supposed to. It looked awful when I used that model with RSDV, but I blamed my model for its bad looks. When I reentered MAX and flipped ALL face normals of my model, exported to DXF and RSD, and loaded it into RSDTOOL it looked correct. However, RSDV didn't like it and still displayed it incorrectly. Why? Which program shall I believe in then? RSDTOOL (which displays it correctly) or RSDV (which displays it incorrectly)? Why do I have to create a "wrong" 3D model (a model in which the polys originally point in the wrong direction) to make it look correct in RSDTOOL? Or: Is the 3DSMAX - DXF Exporter crap? Or: Did I do anything wrong here? For my part, I won't be doing any (real) programming before I can't be sure that the models I create are somewhat bulletproof in sense of correct data... thx in adv, Karsten