Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: DXF RSDV RSDTOOL 3DSMAX Date: Thu, 2 Apr 1998 16:29:15 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 61 Message-ID: <6g0akj$6ne43@chuka.playstation.co.uk> References: <3523A16F.5534882C@usa.net> NNTP-Posting-Host: userk735.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 See the topic below this one... '3D Object Size' This might help Steve >mmmh... > >I've just created a first 3D model for use in a game... >I created a car with 3D Studio MAX and exported it >to DXF which was then converted to RSD. When I >loaded the RSD into RSDTOOL all polygons (triangles) >pointed into the opposite direction in which they were >supposed to. It looked awful when I used that model with >RSDV, but I blamed my model for its bad looks. >When I reentered MAX and flipped ALL face normals >of my model, exported to DXF and RSD, and loaded it >into RSDTOOL it looked correct. However, RSDV >didn't like it and still displayed it incorrectly. Why? > >Which program shall I believe in then? RSDTOOL (which >displays it correctly) or RSDV (which displays it incorrectly)? > >Why do I have to create a "wrong" 3D model (a model in >which the polys originally point in the wrong direction) to make it look > >correct in RSDTOOL? >Or: Is the 3DSMAX - DXF Exporter crap? >Or: Did I do anything wrong here? > >For my part, I won't be doing any (real) programming before I >can't be sure that the models I create are somewhat bulletproof >in sense of correct data... > >thx in adv, > >Karsten > > > > >