Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: DXF RSDV RSDTOOL 3DSMAX Date: Thu, 2 Apr 1998 21:00:12 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 90 Message-ID: <6g0qgi$6ne44@chuka.playstation.co.uk> References: <3523A16F.5534882C@usa.net> <3523C4D3.E13955C@hinge.mistral.co.uk> NNTP-Posting-Host: userm899.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Hello Cwaig >For those with access to Interchange, exporting as 3DS then using >Interchange to generate a DXF will get more reliable results. > Interchange ? ... 'Whats that when it's at home?' (remember that?) Sounds good. I've eventually sussed how to draw a model in 3DS and convert it so it shows in the proper size on the PSX without having to scale it by 12,000% ! For those interested, zoom out with the cursor just to left of centre till the coordinates read about 500. An 'average' size model is about 1000 units. Steve >Karsten Wutzke wrote: > >> I've just created a first 3D model for use in a game... >> I created a car with 3D Studio MAX and exported it >> to DXF which was then converted to RSD. When I >> loaded the RSD into RSDTOOL all polygons (triangles) >> pointed into the opposite direction in which they were >> supposed to. It looked awful when I used that model with > >> RSDV, but I blamed my model for its bad looks. > >Use: > dxf2rsd -v -s -Y-Z my_model.dxf > >> When I reentered MAX and flipped ALL face normals >> of my model, exported to DXF and RSD, and loaded it >> into RSDTOOL it looked correct. However, RSDV >> didn't like it and still displayed it incorrectly. Why? >> >> Which program shall I believe in then? RSDTOOL (which >> displays it correctly) or RSDV (which displays it incorrectly)? >> >> Why do I have to create a "wrong" 3D model (a model in >> which the polys originally point in the wrong direction) to make it look >> >> correct in RSDTOOL? >> Or: Is the 3DSMAX - DXF Exporter crap? >> Or: Did I do anything wrong here? > >The DXF exporter in 3DSMAX is crap (as well), it munges up with >some models and the exported DXF will fail to convert with DXF2RSD. >For those with access to Interchange, exporting as 3DS then using >Interchange to generate a DXF will get more reliable results. > >> For my part, I won't be doing any (real) programming before I >> can't be sure that the models I create are somewhat bulletproof >> in sense of correct data... > >See above. > >> Karsten > > Craig. > >