Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.programming.3d_graphics Subject: .tod + lightwave Date: Sat, 04 Apr 1998 17:09:22 +0100 Organization: Mobius Codeworks Ltd. Lines: 48 Message-ID: <35265B32.A4E6674B@codeworks.demon.co.uk> NNTP-Posting-Host: codeworks.demon.co.uk Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="------------CB53B8955675622705723E40" X-Mailer: Mozilla 4.04 [en] (WinNT; I) This is a multi-part message in MIME format. --------------CB53B8955675622705723E40 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Is there a .tod exporter plugin for lightwave? I know there's one for 3ds but I really don't wanna shell out for another modeler, especially since I don't actually model I just use it to do test objects. Are there any other yarozers using lightwave? Would it be worth my while writing a plugin to export .tod? cheers Jim --------------CB53B8955675622705723E40 Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.beginners Subject: .tod + lightwave Date: Thu, 26 Mar 1998 20:02:37 +0000 Organization: Mobius Codeworks Ltd. Message-ID: <351AB45D.F3B8CB1C@codeworks.demon.co.uk> NNTP-Posting-Host: codeworks.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (WinNT; I) Is there a .tod exporter plugin for lightwave? I know there's one for 3ds but I really don't wanna shell out for another modeler, especially since I don't actually model I just use it to do test objects. Are there any other yarozers using lightwave? Would it be worth my while writing a plugin to export .tod? cheers Jim --------------CB53B8955675622705723E40--