Path: chuka.playstation.co.uk!news From: "SCEE" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: .tod + lightwave Date: Tue, 7 Apr 1998 15:21:19 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 52 Message-ID: <6gdch3$p8n5@chuka.playstation.co.uk> References: <35265B32.A4E6674B@codeworks.demon.co.uk> <352A04B5.B092DE2B@micronetics.com> NNTP-Posting-Host: 194.203.13.10 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Hi Jim, I don't know of any tod export utilities for Lightwave ( only rsd ).... You may be able to find something on a Japanese members site.. However they may be using a lightwave specific animation file format instead of TOD. Cheers, Colin. Jim wrote in message <352A04B5.B092DE2B@micronetics.com>... >Can Sony respond if there is a plugin for this available or not? > >Cheers > >Jim > >Jim wrote: >> >> Is there a .tod exporter plugin for lightwave? I know there's one for >> 3ds but I really don't wanna shell out for another modeler, especially >> since I don't actually model I just use it to do test objects. >> >> Are there any other yarozers using lightwave? Would it be worth my >> while writing a plugin to export .tod? >> >> cheers >> >> Jim >> >> ----------------------- ------------------------------------------------- >> >> Subject: .tod + lightwave >> Date: Thu, 26 Mar 1998 20:02:37 +0000 >> From: Jim >> Organization: Mobius Codeworks Ltd. >> Newsgroups: scee.yaroze.beginners >> >> Is there a .tod exporter plugin for lightwave? I know there's one for >> 3ds but I really don't wanna shell out for another modeler, especially >> since I don't actually model I just use it to do test objects. >> >> Are there any other yarozers using lightwave? Would it be worth my >> while writing a plugin to export .tod? >> >> cheers >> >> Jim