Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Tim O'Neil Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: Billboarding - fast method? Date: Thu, 07 May 1998 22:39:25 -0400 Organization: @Home Network Member Lines: 14 Message-ID: <3552705D.E7D6237E@home.com> References: <6iomsu$jpr33@chuka.playstation.co.uk> NNTP-Posting-Host: cr785161-a.rchrd1.on.wave.home.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.02 [en]C-AtHome0402 (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:239 scee.yaroze.programming.3d_graphics:543 Mario Wynands wrote: > > I am once again revisiting the topic of billboarding (thats having objects > always face the camera when they are drawn). .... > Has anybody stumbled across a way to leverage the Yaroze libraries to > perform billboarding at draw time? > > Thanks > > Mario Is this not just using Sprites?... GsSPRITE et al?