Path: chuka.playstation.co.uk!news From: Adrian Scoffield Newsgroups: scee.yaroze.programming.3d_graphics Subject: more dynamic tmd problems Date: Tue, 12 May 1998 14:08:35 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <355849D2.2F3CFB4C@altavista.net> NNTP-Posting-Host: stu-dialup10.mdx.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Okay, thanks to Mario i now know the libps does not suport 3D sprites or double sided polygons, but i cannot get 4 sided flat gourad shaded gradation primitives to work either (although 3 sided does), is this the same problem? On a different note, when i create gourad textured quads the texture uv mapping goes screwy - about a quarter of the quad is textured but the rest is video memory rubbish. any ideas?