Path: chuka.playstation.co.uk!news From: jmhannan@cix.co.uk (Jeff Hannan) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Problem with positioning Date: 13 May 1998 17:32:59 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: Reply-To: jmhannan@cix.co.uk NNTP-Posting-Host: dyna25-05.compulink.co.uk Has anyone had a problem with positioning things in 3D space? I am trying to place some objects in the world, but they come out incorrectly. For example, I'm trying to place a single polygon defined as 0,0,0; 0,0,-2000; 2000,0,-2000; 2000,0,0 This seems fine even when I do rsdlink -info on the tmd file, though the vertices aren't listed in the same order. The object is displayed at 0,0,0; 0,0,2000; -2000,0,2000; -2000,0,0 - seems to have x and z values negated. If I add an offset to this object, it is added correctly, i.e. not negated. Other objects only seem to have x parts negated or only z parts. I have set the super to WORLD. Is this an obvious problem, or is it more likely I have some corruption occuring in my program? Jeff Hannan