Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: ANNOUNCE: RsdAnim 3D Animator Date: Tue, 19 May 1998 10:52:30 +0100 Organization: Intelligent Research Lines: 96 Message-ID: <3561565E.92BE1819@hinge.mistral.co.uk> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) On my site from yesterday: http://www.netyaroze-europe.com/~c_graham/rsdanim.html Mail me on: c_graham@hinge.mistral.co.uk =================================== RsdAnim What is RsdAnim? It's a PC (Win95) hosted keyframe animator for Playstation RSD format 3D models.... What Do You Need? - Windows 95 - DirectX v5 NOTE1: RsdAnim will NOT run on NT4. This is because it uses Direct3D immediate mode, which is only available with DirectX5. NT4 only supports DirectX3, so RsdAnim will crash & burn...) NOTE2: There seems to be a problem on some PC setups...I'm not sure what it is, so if RsdAnim crashes when you run it, click on 'NO' in the startup box. NOTE1: There's a conflict I've not chased yet with 3D/FX cards - RsdAnim won't work if you've got one (sorry, I don't have one myself so I don't know what the problem is). Where's it come from? From me, I wrote it... Licensing Blurb 1) I release this program for non-comercial use only on the Yaroze. 2) No comercial developer may download or use this software. 3) Don't give it away to non-yaroze members. If I see it on a single WWW site other than the Sony Main Server, I'll simply not release any more updates. I don't expect to see it on Blackbag, Insert Coin or #PSXDEV - and I know all you folks who hang there as well, so I'll know exactly who to chase if this starts doing the rounds. What does it do? Well, it loads Playstation RSD format models and displays them on the PC "hey, RSDTOOL does that" - I know, but this is better.....here's a feature list: o MIMe data generation for use with gteMIMefunc() o RSD format loading (RSD,PLY,MAT) o 3DS / 3DS Max ASCII Object file loading (.ASC files) o Extended poly group support (XGRP, almost the same as GRP). o TIM Image format support. o Rubber band vertex/face selection o Magic wand vertex/face selection o Simple pick tool vertex/face selection o All operations apply to multiple selected faces o Poly shading type setting (gourard/flat) o Normal re-calculation o Selective and hinted optimisation / polygon reduction o Direct3D support 4 selectable view panes, which can be any of: - Fully textured & shaded view - Lit wireframe view o Move tool o Rotate tool o Normal flipping (for those awkward problem conversions) o Multiple movement Keyframe animator (have several movements from the same base object (eg. man_walk,man_nod,man_wave,etc) o Grid align tool o Object centring o Face colouring o Face lighting / poly-by-poly lighting disable o Texture Wrapping (cylindrical, spherical & planer) o Handles more RSD primitive types than RsdTool (eg. simultaneously Textured & Coloured faces). What Next? Well, I've been intending to add bones support..... Also, load's of stuff has problems/bugs/doesn't do what it should, so I'll be fixing those as time goes by...