Path: chuka.playstation.co.uk!news From: jmhannan@cix.co.uk (Jeff Hannan) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Problem with positioning Date: 19 May 1998 22:54:46 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: References: Reply-To: jmhannan@cix.co.uk NNTP-Posting-Host: dyna22-14.compulink.co.uk The problem was that the normals were reversed. I am trying to convert some data from a pc program, where the axes is +X+Y+Z and a polygon face is defined with vertices in clockwise order. It seems on the PSX it is -X-Y-Z. I've converted Y and Z values in dxf2rsd, but now everything on the x-axis is reversed. This also reversed the directions of all the normals. Is there an easy way of converting all my X values via the tools? If not,I think I'll just get used to the fact that my game is now a mirror image of its former self. Jeff Hannan