Path: chuka.playstation.co.uk!news From: richard.cutting@virgin.net (Richard Cutting) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Problem with positioning Date: Wed, 20 May 1998 22:58:12 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <35635f20.1525506@news.playstation.co.uk> References: NNTP-Posting-Host: p47-rail-gui.tch.virgin.net X-Newsreader: Forte Free Agent 1.11/32.235 On 20 May 1998 18:08:54 GMT, jmhannan@cix.co.uk (Jeff Hannan) wrote: >I have since waded through the entries in this newsgroup >and I have become enlightened about many things. > >However, I don't recall any discussion of the axes - I >know that the PSX is -Z-Y, but the direction of the X >axis is important and it seems to me that the positive X >direction is to the left > -Y -Z > | / > +X ___|/___ -X > | > /| > +Z / +Y > >Am I right? Its yet another thing to be wary of. > >Jeff Hannan > >P.S. This is great, a thread all to myself. Does anyone know why they went this route ? The usual scheme of things ( and the one used in all the graphics textbooks that I've seen ) is; | +y | -x ------+----- +x | | -y This is really annoying me as it means if I want to use any algorithms in the books I have to bugger about and actually think instead of being able to copy them straight......