Path: chuka.playstation.co.uk!news From: richard.cutting@virgin.net (Richard Cutting) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Collision Detection Date: Fri, 22 May 1998 23:52:08 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 5 Message-ID: <35660ea7.1320731@news.playstation.co.uk> NNTP-Posting-Host: p50-lapwing-gui.tch.virgin.net X-Newsreader: Forte Free Agent 1.11/32.235 Is there a 'standard' way of doing collision detection between polygons on the Yaroze ? I know how to do it if I can get hold of the co-ordinates of all the vertices on the polygons .. but how do I do this ? I guess it's through the TMD structure somehow but it's not exactly well documented......