Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Problem with positioning Date: Sat, 23 May 1998 04:05:43 -0700 Organization: SCEA News Server Lines: 13 Message-ID: <3566AD87.1196C6A@sinclair.net> References: <35635f20.1525506@news.playstation.co.uk> <35658DB1.CC1008BC@sinclair.net> <3565B1C0.215AF766@hinge.mistral.co.uk> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Ya got a point, since you can rotate the camera in any direction, there is no set directional standard. Craig Graham wrote: > > Joshua Meeds wrote: > > > Actually, +X is to the right, as shown below: > > X+ / X- : left/right is dependant on how you set your view parameters. > To flip X , look at the world from the opposite Z.... > > Craig.