Path: chuka.playstation.co.uk!news From: "Anders Clerwall" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Collision Detection Date: Sun, 24 May 1998 12:24:31 +0200 Organization: OMGIM Productions Lines: 9 Message-ID: <6k8shv$hca1@chuka.playstation.co.uk> References: <35660ea7.1320731@news.playstation.co.uk> <3567CC85.C5E2D6BF@netmagic.net> NNTP-Posting-Host: dialup109-11-10.swipnet.se X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 >There's no standard way of doing it but I'd suggest creating a >bounding box around your 3D object. You should know the extent >of the object in all 3 dimensions, so you just define 8 vertices >that create the box/cube around it. Then you just test for >intersections with other objects. > How exactly is this done?..