Path: chuka.playstation.co.uk!news From: richard.cutting@virgin.net (Richard Cutting) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Collision Detection Date: Tue, 26 May 1998 19:17:36 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <356b14fd.991527@news.playstation.co.uk> References: <35660ea7.1320731@news.playstation.co.uk> <3567CC85.C5E2D6BF@netmagic.net> <6k8shv$hca1@chuka.playstation.co.uk> NNTP-Posting-Host: p05-shank-gui.tch.virgin.net X-Newsreader: Forte Free Agent 1.11/32.235 On Sun, 24 May 1998 12:24:31 +0200, "Anders Clerwall" wrote: >>There's no standard way of doing it but I'd suggest creating a >>bounding box around your 3D object. You should know the extent >>of the object in all 3 dimensions, so you just define 8 vertices >>that create the box/cube around it. Then you just test for >>intersections with other objects. >> >How exactly is this done?.. > > Ok. I know how to test for intersections using the vertices. I can cobble together the code to create a cube around the object. But how do I find the extent of my object in 3 dimensions ?