Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSDANIM: 3DS MAX support Date: 28 May 1998 13:11:42 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 71 Message-ID: <01bd8a39$f250ea40$f30b0a0a@Angela1.intelligent-group.com> References: <356B06DE.74BAD808@hinge.mistral.co.uk> NNTP-Posting-Host: 194.131.235.3 X-Newsreader: Microsoft Internet News 4.70.1155 RsdAnim v1.1 is on my home page now. http://www.netyaroze-europe.com/~c_graham/rsdanim.html Changes from the last version: [19/5/98] + Bug report from Steve Dunn recieved o Added "delete keyframe" function (as requested by Steve Dunn) o Fixed the New Movement menu option to actually do something (the button already did). o Fixed a small memory leak (there are still some more though). o Fixed crash when double clicking on the Baseframe if no other frames existed (actually, the cause of this would be corrupting files anyway). o Fixed the "Keyframe Info" bug reported by Steve Dunn. o Added a check for duplicate keyframe names (you cann't have them now). [20/5/98] o Fixed bug in MIMe generation code for large frame to frame Vertex delta distance's. Number of render frames is now correctly increased to cope and you don't get the MIME ERROR messages in the C output. Thanks to Steve Dunn for the Sample animation that demonstrated the problem. o Added explaination text and Keyframe name to the MIMe Generation Error dialog. [22/5/98] o Textures now appear in the tree view. You cann't do anything with them yet though... o Added drag'n'drop KeyFrame re-ordering. Drag the frames to the order you want them... (occasional crash problem here - save frequently). [26/5/97] o Support for 3DS Max ASCII Scene Export (.ASE) file loading added. Note that as ASE is a modular format, I've not implemented all blocks. I'll add extra features to the ASE loader as time goes by... - Vertex & Face loading - Included object group loading support in the ASE loader (NODE blocks). - Key frame loading supported (linear moves only). - Started adding code for Texture Map loading (not working yet). o Optional Auto Deselect when using tree view double click to select groups. o Large ASE objects can now be loaded (>30K polygons). Runs dog slow at that number of polys, but you wouldn't want them in a game anyway as PSX couldn't handle it. Load it & optimise it.... [27/5/97] o New function 'Invert Selection' - selects everything not already selected, and deselects what used to be selected. o Model Info dialog now has two new fields, showing number of selected polygons and number of selected vertices. [28/5/07] o Bugfixed the ASE animation import function (still no rotation, but position is ok now). o Fixed problem with rotation centre being in the wrong place. o Fixed problem with click drag selection response. Craig.