Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: -Y+Z, -Y-Z, +Z-Y... ;? Date: Thu, 28 May 1998 16:08:55 +0100 Organization: Intelligent Research Lines: 19 Message-ID: <356D7E06.89ABDDFF@hinge.mistral.co.uk> References: <356D6C27.42BA@mx2.redestb.es> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Xavi wrote: > Do you know how dxf2rsd converts DXF coordinate system parameter > ( -Y+Z, -Y-Z... ) into PlayStation coordinate system (-Z-Y) ?. Depends how the model was generated. The flags just switch thecoord axis around to fix problems with polys facing the wrong way or the object being rotated. For instance, a 3DS Max DXF export requires -Y-Z on the command line as Max treats Z as being up and Y as being into the screen. So -Y-Z swaps the Y & Z axis to get the object the right way round. > Xavi. Craig.