Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D splines Date: Thu, 28 May 1998 14:59:01 -0700 Organization: Cisco Systems Lines: 32 Message-ID: <356DDE25.73352BC@netmagic.net> References: <6kk82p$lev14@chuka.playstation.co.uk> Reply-To: tenchi@cisco.com NNTP-Posting-Host: dhcp-e-39-237.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Got a calculus book? I'd use a quadratic spline, but I forget what the formula is to do derivatives with only integers... - e! Graeme Evans wrote: > > hey peeps > > can anyone recommend me a good book/magazine article/website explaining how > to make 3D splines? > > Im interested in making smooth 3D flight paths for space rockets (y'know the > sort of thing) given a bunch of 3D control points. And finding things like > > *the length of the spline > > *the coordinates of a 3D point on the spline given the length along it > > *the tangent to the spline at any particular point > > hey I know, use tables but I want to generate some tables. and i want to > generate them right. any wizard geometrists in the house? > > yours > > gr -- - e! tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/