Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: lines in TMDs Date: Mon, 08 Jun 1998 18:41:33 GMT Organization: SCEA News Server Lines: 13 Message-ID: <357c2fa2.7605568@news.scea.sony.com> References: <357694B8.1745@livemedia.co.uk> <35769A68.7B006C5D@scee.sony.co.uk> <35770CD1.3871C8AC@ndirect.co.uk> <357794A3.55A2@livemedia.co.uk> NNTP-Posting-Host: client-151-198-130-9.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 >Is there any reason for this ? or is it just them being mean :) They are a bunch of blue meanies! [LOL} Actually, the yaroze was designed with a certain business plan in mind, they purposefully wanted to keep it from competing with the professional development kit. If anything, I think Sony was quite generous and erred in our favor. I think we will see games that no one would have thought possible as time goes by. -Matt