Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: another tmd Q Date: Thu, 11 Jun 1998 19:13:25 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <35801E45.A83F885B@ndirect.co.uk> References: <357C21FC.3CFE@livemedia.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin0-44.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Charlie wrote: > ta for the previous answers.. another one then > I know lines can't be included in tmd, and I'm now guessing that sprites > also can't be included, which begs the question: why are they both in > the File Format document ? > If its just a bug as was previously mentioned, then why no fix ? > I think they're in the File Format document as these options are available on the Pro dev system. There are many examples of this in the Yaroze libs. One example is the BG stuff. The structures contain members for scaling and rotation, yet we have no functions wich actually use them. It's a compatibility thing (me thinks). Herbs.