Path: chuka.playstation.co.uk!news From: Steve Randerson Newsgroups: scee.yaroze.programming.3d_graphics Subject: texturing troubles Date: Thu, 11 Jun 1998 21:44:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 20 Message-ID: <35804197.63FE@cs.bham.ac.uk> NNTP-Posting-Host: dial3.bham.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I) I'm having a bit of trouble with texture mapping. I can do flat coloured models no problem, whenever I load a textured object in the texture is not displayed and it just seems to show a random area of the frame buffer, at the moment it seems to like showing miniature copies of bits of the screen display which is a nice effect, but not really what I'm trying to do. I've assigned the texture to the model with RSDTOOL, after converting the texture to tim format. i load the texture in to normal memory and use a function to load the texture to video mem pretty mutch as in pete passmore's tutorial. Has anybody else had this trouble? I presume its a memory address problem, as the texture flicks across the screen once in the first frame of running and then it textures with a copy of the screen. If any body has any ideas or thinks uploading the code would help please reply. Should I be doing something with timtool to place the texture in video memory? Anyway Thanks in advance Steve