Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: texturing troubles Date: Fri, 12 Jun 1998 09:05:47 +0100 Organization: Sony Computer Entertainment Europe Lines: 25 Message-ID: <3580E15B.433DD896@scee.sony.co.uk> References: <35804197.63FE@cs.bham.ac.uk> NNTP-Posting-Host: camfw01.millennium.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Steve Randerson wrote: > > I'm having a bit of trouble with texture mapping. > I can do flat coloured models no problem, whenever I load a textured > object in the texture is not displayed and it just seems to show a > random area of the frame buffer, at the moment it seems to like showing > miniature copies of bits of the screen display which is a nice effect, > but not really what I'm trying to do. Sounds like your TMD's tpage is incorrectly set, or you're not loading the TIM texture properly. When you create the TMD with RSDLINK, it examines all the TIMs and creates the polygons primitives pointing to the correct Tpage where the TIM lies. So you must position and save the TIM before you perform the RSDLINK. The problem also might be because you're not loading the TIM properly. If in doubt, it's pretty easy to to a MoveImage or make a GsSPRITE that dumps that TIM area onto your screen, just so you can check to see if it's there! Cheers, James