Path: chuka.playstation.co.uk!news From: "Roland Boettcher" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: texturing troubles Date: 12 Jun 1998 16:30:49 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 13 Message-ID: <01bd961f$e2d67520$77e16dc0@ulthar.han.de> References: <35804197.63FE@cs.bham.ac.uk> NNTP-Posting-Host: ulthar.han.de X-Newsreader: Microsoft Internet News 4.70.1155 Steve Randerson schrieb im Beitrag <35804197.63FE@cs.bham.ac.uk>... > I'm having a bit of trouble with texture mapping. > I can do flat coloured models no problem, whenever I load a textured > object in the texture is not displayed and it just seems to show a > random area of the frame buffer, at the moment it seems to like showing > miniature copies of bits of the screen display which is a nice effect, > but not really what I'm trying to do. I had the same problem some time ago. It went away when I first positioned the TIMs using timtool and afterwards performed rsdlink. Roland