Path: chuka.playstation.co.uk!news From: "Jan-Lieuwe Koopmans" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RsdAnim v1.2, libs and TMD2RSD Date: Fri, 12 Jun 1998 21:46:26 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <6ls0ic$s9815@chuka.playstation.co.uk> References: <01bd949c$a0d58a00$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: amf1186.wxs.nl X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 >For those enlightened folks amongst you, >I'll be releasing v1.2 of RsdAnim this week. >Only one new feature, but for those lucky people with 3DS Max v2, >I've improved the ASE import function to pull in texture coords as well... >so any texture mapping done in 3DS can be used on the PSX as well. > >I'll also be putting the support libs up to handle the MIMe output. > >One last thing, I downloaded an TMD to RSD decompiler from the japan >site, and used it to turn the Dino demo model back into an RSD, so I'll >be using it as a demo model for RsdAnim in future... > >Craig. I sure hope this version won't crash on my computer ("This program performed an illegal... blah blah"). I would *LOVE* to use it! Greets, Jan-Lieuwe