Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Nick Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D splines Date: Sat, 13 Jun 1998 23:01:46 -0700 Organization: SCEA News Server Lines: 21 Message-ID: <3583674A.F22@home.com> References: <6kk82p$lev14@chuka.playstation.co.uk> <3583055B.515A@home.com> Reply-To: porcino@home.com NNTP-Posting-Host: cs1000396-a.gvob1.bc.wave.home.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-2022-jp Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01-C-SYMPA (Macintosh; I; PPC) Thanks for the link to the hermite spline information - that's something I was actually looking for this afternoon! The hermite tutorial is better looking than mine! Anyway, I take back what I said about slapping yourself in the head when you see how easy it is, because it isn't intuitively obvious that the simple solution exists - it took me a while to figure out why it works. At any rate, my Bezier spline tutorial is now on line at http://www.geocities.com/CapeCanaveral/9376/ and follow the Count Meshula link. (I'm calling my new graphics library Count Meshula, because every other name I've ever come up with for a package has been copied by someone... I figure Count Meshula is such a dumb name, no one would every want to copy it...) -nick yosh, minna no Yaroze san, Gambare!