Path: chuka.playstation.co.uk!news From: Steve Randerson Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: texturing troubles Date: Sun, 14 Jun 1998 22:14:34 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <35843D3A.280@cs.bham.ac.uk> References: <35804197.63FE@cs.bham.ac.uk> <01bd961f$e2d67520$77e16dc0@ulthar.han.de> NNTP-Posting-Host: dial15.bham.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I) Roland Boettcher wrote: > > Steve Randerson schrieb im Beitrag > <35804197.63FE@cs.bham.ac.uk>... > > I'm having a bit of trouble with texture mapping. > > I can do flat coloured models no problem, whenever I load a textured > > object in the texture is not displayed and it just seems to show a > > random area of the frame buffer, at the moment it seems to like showing > > miniature copies of bits of the screen display which is a nice effect, > > but not really what I'm trying to do. > > I had the same problem some time ago. It went away when I first > positioned the TIMs using timtool and afterwards performed rsdlink. > > Roland Thanks for the help everyone. I hadn't remembered to rebuild the tmd AFTER placing the texture. Cheers again Steve