Path: chuka.playstation.co.uk!news From: Lars Barstad Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Bézier curve example Date: Tue, 16 Jun 1998 14:55:13 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <35866B31.D8522F2@reptile.no> References: <3584C5B4.3B62C6DE@reptile.no> NNTP-Posting-Host: t1o212p11.telia.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 4.03 [en] (WinNT; I) Lars Barstad wrote: > I'll be implementing de Casteljau's algorithm soon (thanks for pointing > that out Nick, the algorithm wasn't in my calculus book :) Bézier example 2 is now on my page, and the de Casteljau algorithm is far better for moving along the curve in a given number of frames. If you need to move an object a given distance along a curve the traditional integral approach might be better (if done JIT style). Lars