Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Bézier curve example Date: 17 Jun 1998 07:22:51 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <01bd99c0$7b6db5c0$f30b0a0a@Angela1.intelligent-group.com> References: <3584C5B4.3B62C6DE@reptile.no> <35866B31.D8522F2@reptile.no> NNTP-Posting-Host: d1-s35-76-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Lars Barstad wrote in article <35866B31.D8522F2@reptile.no>... > > > Lars Barstad wrote: > > > I'll be implementing de Casteljau's algorithm soon (thanks for pointing > > that out Nick, the algorithm wasn't in my calculus book :) > > Bézier example 2 is now on my page, and the de Casteljau algorithm is far > better for moving along the curve in a given number of frames. If you need > to move an object a given distance along a curve the traditional integral > approach might be better (if done JIT style). > > Lars Sterling stuff - now, how about implementing Kochanek-Bartels Splines? (actually, I've got to do them anyway for RsdAnim's 3DS Max importer, as Max uses KB-Splines for all it's motion paths) Craig.