Path: chuka.playstation.co.uk!news From: Lars Barstad Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Bézier curve example Date: Wed, 17 Jun 1998 09:52:38 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 8 Message-ID: <358775C6.87DB954F@reptile.no> References: <3584C5B4.3B62C6DE@reptile.no> <35866B31.D8522F2@reptile.no> <01bd99c0$7b6db5c0$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: t1o212p26.telia.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (WinNT; I) > Sterling stuff - now, how about implementing Kochanek-Bartels Splines? > (actually, I've got to do them anyway for RsdAnim's 3DS Max importer, as > Max uses KB-Splines for all it's motion paths) I don't think I've ever heard of those! :) Do you have any specs? Lars