Path: chuka.playstation.co.uk!news From: Lars Barstad Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: B$Bq[(Jier curve example Date: Sat, 20 Jun 1998 10:18:07 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <358B703F.501A853B@reptile.no> References: <3584C5B4.3B62C6DE@reptile.no> <35866B31.D8522F2@reptile.no> <01bd99c0$7b6db5c0$f30b0a0a@Angela1.intelligent-group.com> <358775C6.87DB954F@reptile.no> <358B557B.5D91@home.com> NNTP-Posting-Host: t1o203p59.telia.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 4.03 [en] (WinNT; I) To: porcino@home.com Nick wrote: > Now, if anyone can point ME at a de Casteljau style implementation, I'd > be greatful, cause otherwise I'm going to melt my brain trying to work > it out myself! I have implemented the de Casteljau algorithm in my second Bézier example. In the example it just shows movement, but it can VERY easily be adapted to drawing as well. Lars