Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSD Animator Problems Date: Wed, 24 Jun 1998 22:56:26 -0700 Organization: SCEA News Server Lines: 36 Message-ID: <3591E68A.84EFFA70@sinclair.net> References: <3591E097.C12E2AEE@sinclair.net> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Oops, I found a workaround right after posting that. I just changed the properties of the shortcut to open it maximized rather than "Normal Window". Joshua Meeds wrote: > > Anyone else have this problem with RSD Animator, or know how to fix it? > When I maximize the screen, the rendering window doesn't get maximized - > it looks like it tries to, but gets cut off at the default size, leaving > the rest of the render window as white. Refreshing the screen doesn't > fix the problem. > > I would really like to get past this, as I want to animate the players > in my game, and learn to use Mime animation (as well as have a better > choice than RSDTool). > > - Joshua Meeds > Dreamwriter Dragon > -=UDIC=- > _____________________________________ > We are the music-makers, > And we are the dreamers of the dreams > > - Willy Wonka quoting > Arthur O'Shaughnessy -- - Joshua Meeds Dreamwriter Dragon -=UDIC=- _____________________________________ We are the music-makers, And we are the dreamers of the dreams - Willy Wonka quoting Arthur O'Shaughnessy