Path: chuka.playstation.co.uk!news From: Nick Slaven Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RsdAnim v1.3 - progress note Date: Fri, 26 Jun 1998 20:35:39 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <3593F80B.82BC4F05@compuserve.com> References: <01bda0ef$cdfed5e0$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: ld43-061.lon.compuserve.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Craig Graham wrote: > > Just a quick note on how things are going with the next version of RsdAnim. > This is a list of changes since the last public release. This version isn't > released yet > (got a few more things to sort out yet). Excellent news , whens it ready? > [20/6/98] > o A basic miscomprehension on my part about what the Yaroze manuals > meant... > p:(1,19,12) actually means 1 sign bit, 19 whole bits, 12 fractional bits. > So, I've re-done the MIMe export code to allow a much broader range of > values Ah ha! so thats what it means :) > for the p coefficient (before, I was only allowing the values 1,19 and > 12!!!). > This gives a much larger and more accurate MIMe representation of an > animation > than you were getting before.... great stuff!, wondered why you had the weird scaling ;) this program is a yaroze development must have! cheers Nick S