Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: trueSpace 3 and RSD Date: 26 Jun 1998 20:45:31 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 44 Message-ID: <01bda143$0ddfe660$026f6f6f@two> References: <35595748.96D3D2A1@ulst.ac.uk> <6n0ndb$3h51@scea> NNTP-Posting-Host: 195.171.236.198 X-Newsreader: Microsoft Internet News 4.70.1161 Hi Jamin, I think you can use Rsdform to offset the thrusters from 0,0,0 then rsdcat to stick it all in the same rsd file. but I could be wrong :) Or specify the offset in your code when you build the hierarchy Pete. Jamin Frederick wrote in article <6n0ndb$3h51@scea>... > > If you're saving objects with respect to one another in space within truespace > 3d, how do you reproduce that on the playstation? For instance, I have a > plane body, with thrusters offset from it. How can I save the separate > objects, and then specify the offset later on? It seems that truespace > automatically centers everything?? > > > Jamin > > In article <35595748.96D3D2A1@ulst.ac.uk>, Stephen Ewart > wrote: > >Thought everyone would like to know. > > > >Just got trueSpace 3 (see http://www.caligari.com) and it has save file > >as *.RSD format > >as standard. > >PC Review gave away trueSpace/SE away last month and had an upgrade > >offer to version 3 for 279 quid - all in. Cheaper than any other offer > >out there. > >If you didn't see PC Review last month then I think PC Plus will be > >doing the > >same thing next month. > > > >Only tried it briefly and it works fine. Don't know if handles textures > >though. > >Might still next RSDTool!. > > > > > >Cheers .. Steve > > >