Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: trueSpace 3 and RSD Date: 28 Jun 1998 09:41:22 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 57 Message-ID: <01bda278$98ea2960$026f6f6f@two> References: <35595748.96D3D2A1@ulst.ac.uk> <6n0ndb$3h51@scea> <01bda143$0ddfe660$026f6f6f@two> <6n3e6h$3sd1@scea> NNTP-Posting-Host: host5-99-47-249.btinternet.com X-Newsreader: Microsoft Internet News 4.70.1161 Hi, Ok then I was thinking of manually lining up the parts :) Not having used TS much can I ask this Q. when you make your plane shape (body and wings) if this is at the centre then when you insert the thrusters etc the coords of these will be offset from the centre of the plane object cant you just read of the coords of the thrusters knowing that the scale is probably the only thing that changes so the ratio between the centre of the plane and the offset of the thrusters will be the same in a RSD file. so if the thrusters are 50 (TS units) to the left and right on the x axis then in the RSD file they will be an equivalent distance from the centre (make any sense or am I talking bollocks ;) Pete. Jamin Frederick wrote in article <6n3e6h$3sd1@scea>... > But the thing I need to figure out is *how far* to offset those thrusters, and > it depends on how the object is saved in Truespace (or other modelers). > > The setup looks like this in Truespace (side view): > > body thrusters > gun > > The displacements are separate in the world, but I don't think this matters > when I save the object, in other words, I think if the objects are not in a > hierarchy (and they're not), the objects are saved with respect to their own > coordinate system. Now I don't know why when I look at the .rsd file of each > one that the center is nonzero, so I set the center to (0,0,0) with rsdform > and the object seems to rotate fine. > > In Truespace you *can* make a hierarchy, but the question is, when I save the > rsd file as one big file (the whole hierarchy), will there be separate > objects within the rsd with appropriate displacements? > > I don't really care how its done, I just want to know how to "get at" the > translation amounts without doing it by hand each time (i.e., "eye up" the > thrusters to the body with manual testing on the yaroze). > > I'll look into it some more... > > > > Jamin > >