Path: chuka.playstation.co.uk!news From: sceetech Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: 3D engines Date: Thu, 10 Apr 1997 10:19:46 +0100 Organization: SCEE Lines: 38 Message-ID: <334CB0B2.6EFC@interactive.sony.com> References: <3347dd19.3248416@news.playstation.co.uk> <3348D38C.1DC1@interactive.sony.com> <334A3648.1873@micronetics.com> <3349266B.7BD4@interactive.sony.com> <3349a345.33045335@news.playstation.co.uk> <334A3058.218B@interactive.sony.com> <334b3a68.199522@news.playstation.co.uk> <334B7033.44F8@interactive.sony.com> <9704092126.NA1094552@pyrotek.demon.co.uk> Reply-To: ps_yaroze@interactive.sony.com NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Jason G Doig wrote: > > > Can you please give specific examples of what exactly were you hoping > > to gain by going lower than libgs? It would clarify the issue > > Here's one. I've got a really cool idea for a game, in which the engine > needs to throw large amounts of triangles about. > > PSX should be good at this.... > > However, I don't want them on a 3d model. I don't want any perspective. > > I can bodge it, by zooming the viewpoint wildly in, but that's a horrible > way to do it. > > With proper libraries, I can build the data to throw at the hardware to > blast polys at the screen. The best you lot could suggest for the yaroze > was to use an object with a single poly in it... now you can't tell me > that doesn't come with overhead... and if you do, I won't believe you... > > I've asked around here at work, and no-one touches the gs lib with > a bargepole. > > Cheers, > > Jase. > > -- > main(){int e=4;char a[4],b[]="|@O N@N @A@ |O ",*c=a, /* Compilable .sig */ > *d;while(e--){d=b;while(*d){while(*c++=*d++-32);while /* J.G.D 19/2/96 */ > (--c!=a)printf("%16s",a);printf("\n");}if(e)printf("\n\ > \ > Jase@Pyrotek.demon.co.uk - http://www.pyrotek.demon.co.uk \n\n");}} Yes it does have overheads, and i know its a pain, but the Yaroze was never meant to be a full development system. Stuart