Path: chuka.playstation.co.uk!news From: rs108@mdx.ac.uk (Robert Swan) Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: "center" Date: Tue, 30 Jun 1998 16:51:18 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <35991766.21448877@www.netyaroze-europe.com> References: <35911bf4.80589781@news.scea.sony.com> <6n90bb$51f1@scea> <6n90jv$51f2@scea> <35981f6f.2562571@www.netyaroze-europe.com> <6nb27j$57l1@scea> NNTP-Posting-Host: stu-dialup9.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 On Tue, 30 Jun 1998 16:11:17 GMT, jamin1@psu.edu (Jamin Frederick) wrote: > >So what you're basically doing is rotating the object as usual (the same >amount you would want to go around the new pivot point) about the origin, >rotating the distance vector of the origin and new pivot point, by the same >amount, and applying that translation to the object? > > >Jamin basically, yes. but im not known for short concise answers :) (or correct ones usually) Robert