Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: creation of tmds Date: 03 Jul 1998 11:27:48 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 9 Sender: thutton@TECH10 Message-ID: References: <354f8520.24963808@www.netyaroze-europe.com> <35527A2E.72F907B4@home.com> <6n904u$4sn1@scea> <359965bc.370444681@news.scea.sony.com> <359b0284.176613649@news.scea.sony.com> NNTP-Posting-Host: 203.103.154.235 X-Newsreader: Gnus v5.3/Emacs 19.34 You're doing it the way the libraries were meant to be used - which is the 'right' way. You're keeping a rotation vector and incrementing that, then applying it to the original model each time. To do it the 'wrong' way on the Yaroze you'd have to be fiddling with the internals of the TMD, which the default libraries don't provide for. -- Toby.