Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RSD Anim - How to animate? Date: Sun, 05 Jul 1998 16:11:25 -0700 Organization: SCEA News Server Lines: 33 Message-ID: <35A0081D.E439E8C4@sinclair.net> References: <359D229C.7806099@sinclair.net> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) OK, I was told what was wrong, the menu options do not work, but some hidden buttons do - you have to either have your screen set up at at least 1024X768 resolution (rather high, IMO), or move all of the toolbars up as high as they will go to be able to see the working buttons for Add Keyframe and Replace Keyframe. Once you figure that out, it's real easy to use. Great tool! Joshua Meeds wrote: > > I'm probably missing something basic here, but... how do you create an > animation with RSD Anim? I can do neat things with the model, move > things around, texturize them, and stuff, but I can't figure out how to > create an animation. I would think it would be something like: choose > New Movement, Add Key Frame, change the model (by moving something, > whatever), Add Key Frame, change the model, Add Key Frame, etc. But it > doesn't work. > > As it is, the program is much better than RSDTool, but with the ability > to animate, it would take on a whole new dimension (as would my game; > people would actually run, not glide over the ground 8+{D ) > -- - Joshua Meeds Dreamwriter Dragon -=UDIC=- _____________________________________ We are the music-makers, And we are the dreamers of the dreams - Willy Wonka quoting Arthur O'Shaughnessy