Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Perspective projection Date: Mon, 13 Jul 1998 16:39:35 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <35AA2A37.745C1FF7@ndirect.co.uk> References: <35A25BBF.F272A126@scee.sony.co.uk> <35A5DCF1.10D9E988@immd9.informatik.uni-erlangen.de> <35A5E3E1.488F60AF@scee.sony.co.uk> <35A60516.ED4487A1@immd9.informatik.uni-erlangen.de> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin0-37.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Christoph Luerig wrote: > What brings me up to the next question: Up to now I assumed (but I did > > not find it anywhere explicitely), that the z-values used for the > > ordering tables are the ones used after the application of the LS matrix > > but before the application of the perspective projection, is that correct > > (it would be relevant for stability aspects)? > > Christoph > Forgive me if I'm wrong, but I'm sure that this has to be correct. Surely the perspective projection converts 3D coodinates into 2D coordinates and therefore there is no z-axis once projection has been performed. Herbs