Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: GsGetLw - Anyone? Date: Wed, 15 Jul 1998 18:10:27 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 21 Message-ID: <35ACE283.EEFA93ED@ndirect.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-14.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Hi all. Right, I've sussed all the 2D stuff, and now I'm starting on 3D. I've written a simple program which throws a few flat shaded dodecahedrons about the screen. Everything fine so far, but, I don't understand how or why I should use the GsGetLw/GsGetLws functions. Obviously I'm using GsGetLs successfully and all seems fine. The manuals confuse me on this. They seem to suggest it has something to do with lighting but I'm not sure. The Library Reference gives exactly the same explanation for both GsGetLs and GsGetLw. Can anyone tell me in simple terms what GsGetLw is for, or maybe describe a situation where it would be used. Thanks, Herbs