Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: fixed point Date: Wed, 15 Jul 1998 18:19:13 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <35ACE491.DB2B9236@ndirect.co.uk> References: <35acda0b.597710638@news.scea.sony.com> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-14.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Jamin Frederick wrote: > Where is fixed point used? Is it only for normals? > Fixed point is used all over the place, especially with rotation matrices. The Library Reference does indicate where fixed point is used, but it is not clear initially. You may have noticed sets of numbers it brackets e.g. (1,3,12). This indicates 1 sign bit, 3 whole bits, and 12 fractional bits. Does this help? Herbs