Path: chuka.playstation.co.uk!news From: "Christoph Lürig" Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: Perspective projection Date: Wed, 15 Jul 1998 23:39:22 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <35AD218A.4998D28B@aol.com> References: <35A25BBF.F272A126@scee.sony.co.uk> <35A5DCF1.10D9E988@immd9.informatik.uni-erlangen.de> <35A5E3E1.488F60AF@scee.sony.co.uk> <35A60516.ED4487A1@immd9.informatik.uni-erlangen.de> <35AA2A37.745C1FF7@ndirect.co.uk> NNTP-Posting-Host: 167-100-136.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.02 [en] (Win95; I) To: aherbert@ndirect.co.uk The perspektive transformation also maps into three dimensional space (what you especially need for visibility calculation on a per fragment basis (z-buffer)). The perspective transformation maps a pyramid, where the top has been cut off, to a cube. If orthoraphic projection is applied to this normalized viewing frustum, you get effectively a perspective projection. Alex Herbert wrote: > Christoph Luerig wrote: > > > What brings me up to the next question: Up to now I assumed (but I did > > > > not find it anywhere explicitely), that the z-values used for the > > > > ordering tables are the ones used after the application of the LS matrix > > > > but before the application of the perspective projection, is that correct > > > > (it would be relevant for stability aspects)? > > > > Christoph > > > Forgive me if I'm wrong, but I'm sure that this has to be correct. > Surely the perspective projection converts 3D coodinates into 2D > coordinates and therefore there is no z-axis once projection has been > performed. > > Herbs