Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: RsdANIM and DirectX6 Date: 17 Jul 1998 11:08:23 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Sender: thutton@TECH10 Message-ID: References: <01bdb0b2$43944660$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: 203.103.154.235 X-Newsreader: Gnus v5.3/Emacs 19.34 "Craig Graham" writes: > > Small note here...if you are lucky enough to have DirectX6, you'll find > that > Transparency display works properly in it, so you'll find that RsdAnim will > display transparent polygons in your models correctly (note for S3 Virge > owners, your card doesn't support transparent textured polys, if you need > to see transparent polys then select NO at startup to disable hardware > accelleration). Hey Craig, I grabbed Rsdanim 1.3 and tried it out. I mentioned previously that I have a virge card, and I'm running DirectX 5. If I select Yes at the start, I *always* get a crash immediately. If I select no, and then try loading an RSD file, I can always get the thing to crash within a few seconds. For me, it's pretty unusable. Now, would you like me to do some thorough testing and give you a proper report, or will there be a newer more stable version coming out soon that I should just wait for? -- Toby.