Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.programming.3d_graphics Subject: Re: GsGetLw - Anyone? Date: Fri, 17 Jul 1998 14:54:07 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <35AF577E.F397E246@ndirect.co.uk> References: <35ACE283.EEFA93ED@ndirect.co.uk> <35ADC7D6.103095A0@scee.sony.co.uk> <35AE3A03.1DF1AB0F@ndirect.co.uk> <35AE67E6.2859C93E@scee.sony.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-53.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) James Russell wrote: > If you use the Local->Screen matrix as the Light Matrix, the lights will be relative to the view, as > if you've got some lights attached to the camera. With the Dino demo, this doesn't really matter > much. In most games the lights are fixed in relation to the world, not the camera, which is why the > intermediate LW matrix is required. > Ok, so my prvious statement was correct. I though I'd understood - just wanted to clarify. Thanks for all the help. Herbs