Path: chuka.playstation.co.uk!news From: rs108@mdx.ac.uk (Robert Swan) Newsgroups: scea.yaroze.programming.3d_graphics,scee.yaroze.programming.3d_graphics Subject: Re: More dynamic TMD ?s Date: Fri, 17 Jul 1998 13:43:14 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 50 Message-ID: <35af54ee.11169355@www.netyaroze-europe.com> References: <6ok8tb$bu01@scea> NNTP-Posting-Host: stu-dialup9.mdx.ac.uk X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.programming.3d_graphics:273 scee.yaroze.programming.3d_graphics:729 On 17 Jul 1998 10:59:30 +1000, Toby Hutton wrote: >> Also, is there some way, once I've created the tmd in memory, to send >> the data to the PC so that it can be saved as a regular tmd file and I >> could just load it in the next time, rather than creating it dynamically >> each time? I've considered just printf-ing the appropriate section of >> memory and cutting and pasting the output - is there a more efficient way? It should be extremely simple to save your tmds from the yaroze, using a similar routine to that of screengrabbing (mentioned below). Im working on my tmd stuff this coming week, and will be sure to include a method of saving them. At the moment my routines only support about 4 primitives and the docs are slightly wrong! >I've found downloading from the Yaroze (for screenshots) really slow. >Not sure why yet, haven't bothered to look. Took me like 1/2 an hour >to get a 320x240 screen. Does anyone know why? It's 150KB, at 115200 >bps it should take around 10 mins... Sounds as though something is seriously wrong there. There are two main methods of grabbing screenshots which can be got from the scea mirror under scee utilities (i think) Unfortunately, I think both could do with being better programmed, so maybe theres a short thing i can do tomight. The first uses the files scrngrab.c/h and it basically printfs() the contents of a rectangle of video ram to the pc, which is picked up by logging the siocons output. A program is then run (log2raw) which strips the other crap out and leaves you with a .raw file which something like paint shop pro can convert to bmp. Plus points: fairly easy to set up, and easy to grab more than one image from the game without needing to reload it. Bad points: can be corrupted relatively easy during pc transfer. (A post by James Russell says there shouldn't be any interference using printfs but that isnt true. works fine at home, but maybe having 30 other pcs around the ones at uni explains why they cock up everysingle time) second is screensht.c/h and uses storeimage to copy video ram contents to main memory, then dsave to transfer to PC. Use timtool to convert from tim format to bmp. Good points, hasnt corrupted on me yet. Bad points: harder to include, only get one screenshot (without extra work to it) have to quit program to grab pictures) The first method takes around 20 seconds to load to pc, and the second takes 29 seconds at full speed, so im worried about your setup Toby. Robert Swan rs108@mdx.ac.uk http://www.netyaroze-europe.com/~middex2